elvenar guest race guide

but completely separate game with a unique world map, ranking, players, fellowships, etc. In orcs, supplies, coins, and population! Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. The wiki is a great place to learn game basics. Will probably keep it and level it now for Ch18. You can read facts about the woodelves and the buildings that come with this chapter in the wiki. Information below is based on building boosted good factories only (see boosted verse non-boosted). You also get a culture bonus that will help you level up and progress faster in the game. But there are no bonuses, buffs, strong or weak stats, or special items or units that set humans apart from elves, or vice versa. Keep running 3 hr productions, even in the overnight. Mana requirements, just as I mentioned in Research Preview, look stupidly high. Look at the part that is before the .elvenar that tells you where youre at so you know In the end, it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you! If you are new at this game, I actually encourage you to look for guides like the ones the mmoauctions have. Building level 1 residences in spare grids will turn a small surplus within a few hours. you can begin producing the Mana youll need. For game basics with a bit more explanation and some strategy advice thrown in, be sure We can ignore Elvenar/Humans/Elves requirements as these would be simple PP drops. Thread starter Jackluyt; Start date Jan 28, 2022; Jackluyt Shaman. playing Elvenar! A modest level 6 BTG with 12% bonus would boost the guest race production from 160% to 172% (from 100% to 112% in the portal itself), resulting in a combined Mana-to-Badge increaase to (112/100)*(172/160)^2 = 129%, which means the needed amount of mana is reduced to 77%. They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. Calculate approximately the surplus or deficit of supplies by taking the amount in step 4 and minus the amount in step 1. To participate in or to create forum discussions, you will need your own forum account. Well, if mana estimates prove to be accurate, this may not matter as mana would be the biggest bottleneck. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. I sent you a reply before with the link, but this moderators don't like other people to provide information of actual value. The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. Run supplies on the shortest production times possible. You may want to start with out Research Preview, but today we will be talking about guest race production setup. Click here to register for a forum account! Unofficial Fan Site. Click help to see Mana info in-game anytime. More is even better. And finally, green items are basic resources that are used as inputs into this whole production engine. Well see . I may make another post about upgrades that are coming up. The Chapter comes with new Culture Buildings and new levels for the Main Hall, Residences, Workshops, Gems-, Elixir-, and Magic Dust Manufactories, Armories, Military Buildings and a new set of Streets. Guest race production buildings Portal - 88 - "Senate" Portal - 106 - "Dwarven Embassy" Portal - 610 - "Fairy Embassy" Beer Festival - 36 Tea House - 63 Meditation Circle - 44 Other building upgrades 2nd Tier Manufactory upgrades 4 new levels Size change - from 64 to 56 Residences 2 new levels Size change - from 53 to 54 Workshops However, now that the elves version of planks will match humans, they can now afford to drop the number of manufactories they carry down to match their human counterparts. Just like with marble upgrades, elven planks producers can afford to drop a manufactory or two as they upgrade to the new size. The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. If you are on a mobile device, there is a Help page for the, https://en.wiki.elvenar.com/index.php?title=Main_Page&oldid=12664. ). Maybe, maybe not. Play Elvenar Now: http://InnoGam.es/h92R !Available subtitles: EN, DE, FR, IT, ES, PL, PT (PT/BR), NL, CZ/SK, DK, FI, GR, HU, NO, RO, RU, SE, TR.Enjoy the . For a better experience, please enable JavaScript in your browser before proceeding. I have a bumblebee at level 31. You will use this building to make Mana tears which will be used for building the other production buildings, and each of the research goods. Its going to cost you a lot to upgrade, and this process may take up a lot of in-game time, but its going to be worth it in the end, as upgraded buildings produce stuff or train troops faster. The new size and shape is the same both elves and humans at 4x5. POTENTIAL SPOILER ALERT! Or I could be right, and were screwed Unfortunately, the last time I made similar statement in Chapter 17 preview I turned out to be exactly right. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. As the newly revived race is weak at first, it will need your help bringing its culture back to its former glory. You will need badges for research and you will have to produce these and therefore also intermediate goods. Comments? Now elemental resources are also produced in intermediate producers, and no matter the producer and the element, a single elemental production gets you 20*1.6=32 elements and requires 44K worth of mana at L3 and max portal (10 and 22K at L1, and L3 having 2x multiplier and 1.6K coming from L4 portal). Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. There are no new upgrades for armories in the Woodelves chapter. Nothing too fancy, just an extra 3 squares added to the width. Note - you can click the help button on any Mana building screen: Culture that produces Mana will have a Mana icon on it in the build menu. Visit the Elvenar Facebook Group Pro-tip: You want to have a particular focus on culture buildings, as these buildings are necessary for your other structures to operate as smoothly as possible. Have I seen you here before? to read the basic strategy guides of the site! In C17, space for reseach good production is the limiting factor. "5. BEGIN PRODUCING PORTAL UPGRADE/RESEARCH GOODS. As you get further into the chapter, youll need to carry larger and larger Mana balances, which will mean youll need to be able to produce enough to keep up with the decay. Here is some information on leveling up the Portal dimensions, caps, production times and construction / upgrade costs: This time around we only have 2 research items to unlock to get every level here (L1/L2 right away, and L3/L4 a bit later). Here are some tips for getting and keeping enough supplies to get through the chapter: Stock-piles are nice, but theres a time and a place to make them. Note that you will get this mandatory quest:. It is 4x4 in size, and does not grow as it is upgraded. Take Good Care Of Your Real Estate To the Forum. Keep it in production and collect as often as you can. Instead, youll go straight through the middle to the end, then back, above, and beneath. Complete quests. An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. Follow this up with a few 15 minute, 1 hr or 3 hr runs as you have time for. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. Personally I would try to avoid the Weeping Willows and try to get better mana producers in events or in crafting. But here is quick and dirty estimate so that you can verify it yourself. Between making mana tears and unlocking the very expensive grafting site researches, mana may be in short supply. They just cost a lot of supplies, but each upgrade adds a nice population boost to your city. For a better experience, please enable JavaScript in your browser before proceeding. As you can see, production is pretty symmetrical across different types. To upgrade the Forest Glade to level 4, youll need a total of: Once the portal is upgraded, then finish any remaining upgrades for the fabrication buildings., Total refined goods needed for upgrade through. Coins Possible solutions: Save money, dont scout or build buildings, visit every neighbour and fellowship member as often as you can. Use the wiki! Use spells on workshops and visit people who have visited you. And it might be a bottleneck. At 3 of each (12 total), youll need 3-4 months of production in these facilities to complete the chapter. Capped goods requirements can be easily met with Portal Profits. This building gives your city a greatculture boost. Instead, each slot production time drops as the levels go up. Supplies Possible solutions: Stop constructing new buildings, stop army production, either stop good production or do longer build times of 1-2 days so goods keep producing but at a slower rate than supplies. Heck, even if you do already have 10, build more. The steel grafting site is 3x2. We dont get the portal-like building until much later into the chapter, and we build 4 different production buildings: Culture that produces Mana will have a Mana icon on it in the build menu.. Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. And each slot takes 1h to complete, for the complete queue taking 5h at L1. There will be occasions where you will be better off attacking new provinces, and others where you can talk it over and negotiate. Every 24 hours, your total Mana balance will be reduced by 10%. But thats why we said this game is more casual than your average fantasy-based game. Click on a culture building that isn't ready to, yet to see when the next early collect will, 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow). Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. To be able to do that you will allow the coming race to build a settlement within your city and although the economy of that settlement is closely linked to your town it will have additional rules and thus new challenges. And at most, youll need ~1,400% worth of PPs for the whole chapter. Level 22 --> 23 costs 2400 orcs and 145 population. Welcome, Elves and Humans, were glad youre here! Rewards for top contribution to someones wonder. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. Gamers Gems of Knowledge All rights reserved. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. hard to deal with. In the Woodelves chapter, we are introduced to a new game resource called Mana. One is elemental production Water/Fire/Wind/Earth. iDavis Quest List: Quest list from iDavis. accrue until it hits a maximum amount, at which. Again, for symmetry reasons we can assume roughly the same amounts of each. Once the "guest race" is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement". This site is not affiliated or associated with InnoGames or Elvenarin any way. See below on that. and resources! Using only PPs for capped goods, and doing almost maxed out portal and other settlement productions point out to 3-4 months worth of production time. Dont bother changing over too many other culture buildings; youll get any needed culture boost from your willows. In the early goings, you might not have an easy time at things, as you wont have too many troops on your side, or too many sides to launch your attack. The Forest Fabrication is the first special production building youll build for this chapter. Gamers Gems of Knowledge All rights reserved. And if you can, there is absolutely no reason to build any of these except perhaps if there are any quests for that (for those who care). Would you like to join a chat group with other players who. In other words, it all boils down to your own preference, or whether you like human or elf design better. But during the conversion from mana to badges in C18, the BTG would kick in three times (Mana to Elements, Elements to Medals, and Medals to Badges). The workshops are expensive! The choice between residences and workshops will be unique to each player, but if you have enough of a population surplus to upgrade at least a few workshops, go for those first; they change size and shape! Or it might be entirely made up. JavaScript is disabled. The Elvenar (preview).. at least it is in my browser. The new size and shape is the same both elves and humans at 4x5. Wait at least until after the decay time, but before the maximum accrual time if you can. The forest glade starts out as size 4x2 and grows to 5x4. it will stop accruing until it is collected. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. While I might be able to increase my mana production somewhat, there is only so much that I can do, and the required time would still be ridiculous. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the. It may not display this or other websites correctly. It is used to produce refined planks from planks, which you will use in the forest fabrication to produce Treant Sprouts. The only reason to build any of these is if you for whatever reason want to save on PPs. The first quality, coming from Marble, Steel and Planks Manufactories, will be introduced in this chapter. Here, you dont have that option. Badges are only produced in the portal, and no matter which production you choose, you will need 36 medals per single badge. The information on this site is intended to help and encourage Elvenar players. You can see exactly how much you have, how much you, lose, and when you will lose it by hovering over anywhere. You cant do that with Portal, but you can in theory rush it with time boosts but this is unlikely to be sustainable. Most fellowships have less patience if an absence is not announced to relevant parties. Use roughly 1/3 of your total production capacity for each. Make sure the message didn't get into spam folder! are also in this chapter for real-time help, sharing, and fun? Copy the text into your clipboard using Ctrl+C or whatever keyboard combination does that on a Mac. There are two stages here. Its more casual than it initially appears to be, but that doesnt mean it doesnt deserve its own detailed guide. You need to help them to gain shape and form so that they get fully recovered and established! You are using an out of date browser. Or if you just dont like engage in rumors and speculation, you should press that Back button now. Rally your fellowship to help you get your culture as high as you possibly can. On the other hand, if click frequency of portal productions is the limiting factor, the BTG can only effectively kick in at the Medals-to-Badges step and will not speed up the chapter as much. We get new culture that produces Mana and must be connected to a road. Play now, and help us take Elvenar to new levels of excellency! If you get stuck in research waiting for mana, now this is when to go back and stick it into the earlier expansion and squad size upgrades. This is annoying, but given that we have settlement streets to connect its not that bad. This will get increasingly difficult throughout the Woodelves chapter as the required amounts get higher and higher. On top of all that, Chapter 17 adds several new City Expansions: 2 new Premium Expansions; 2 new Expansions through Research;

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